Self-Generated World Knowledge
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How far are we from agents that can self-generate world knowledge? This paper proposes an outcome-based reward that measures how much an agent's self-generated world knowledge actually improves its task success rate, then trains with that signal and removes the external guidance at inference. The result is a 14B model that surpasses Gemini-2.5-Flash on web navigation and gains +20% on WebVoyager and WebWalker benchmarks.
Outcome-based reward for knowledge: Rather than scoring knowledge against a human-labeled reference, the reward is whether the generated knowledge measurably improves task success when the agent uses it. This lets the system learn which internally generated facts are worth keeping without an external oracle.
Multistage training pipeline: The method combines supervised fine-tuning on an instruction-and-trajectory dataset with reinforcement rejection sampling, where the best trajectories (ranked by the outcome reward) are used to update the policy. The training loop iterates between generation, reward scoring, and rejection sampling until the model internalizes effective knowledge-use behaviors.
Knowledge-enhanced execution at inference: At inference the external environment feedback loop is removed. The agent self-generates world knowledge, uses it to plan, and executes, without any human or reward signal in the loop. This is what makes the method deployable, not just measurable.
Environment design replaces labeling: If agents can reliably improve themselves by exploring the world rather than waiting for human-labeled rewards, the bottleneck for scaling agentic systems shifts from data curation to environment design. That matches the broader direction of the field and gives practitioners a concrete recipe to follow.
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