Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?

Yibo Li, Bryan Hooi and colleagues (National University of Singapore) introduce Learn2Play Bench, a set of new text games with novel or counterintuitive rules, built to test whether agents learn from interaction rather than from pretrained knowledge.
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Design. Five challenge games and fifteen normal games with reproducible feedback and automatic scoring; game instances vary so the benchmark also tests transfer to new situations.
Keep raw evidence. Retaining full action and feedback histories supports better learning than summarizing experience into rules or strategies, because the original evidence stays available.
Human gap. Top human players reach higher peak scores. After a lower-scoring episode, humans set a new personal best in the next episode 33% of the time against 22% for agents, and humans repeat actions less.
Harness matters. With the backbone fixed, the harness changes both score and cost. For Kimi K3, OpenCode uses 56% fewer input tokens than a memory baseline and 71% and 41% fewer generated tokens than EvoTest and ReasoningBank.
Comparisons. The paper evaluates backbone models, self-evolving methods and deployed harnesses side by side.
Abstract
Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments. Evaluating this ability is therefore important for understanding how effectively agents acquire and use new knowledge. Existing benchmarks have sought to evaluate this ability, but they primarily evaluate tasks whose rules are provided in the instructions or already familiar to pretrained models, making it difficult to distinguish learning from interactions from reasoning with existing knowledge. To address this, we introduce Learn2Play Bench, a benchmark of newly designed text-based games, whose rules are novel or counterintuitive, requiring agents to acquire knowledge through interaction rather than rely solely on pretrained knowledge. These games provide reproducible feedback and automatic scoring, enabling controlled evaluation of learning across repeated attempts. We also vary game instances to test whether agents can apply what they have learned to new situations. Therefore, we evaluate how backbone models, self-evolving methods, and agent harnesses affect agents' learning ability, revealing three findings: (1) Experience retention: Retaining complete records of actions and feedback can support more effective learning than summarizing these experiences into rules or strategies. (2) Human agent gap: Top-performing human players achieve higher peak scores than the evaluated agents. Human explore more varied strategies, and repeat actions less. (3) Harness matters: With the backbone fixed, changing the harness can improve performance while reducing estimated inference cost. Together, these findings provide insights into how LLM agents learn from experience and suggest directions for future work to improve their learning ability. Project website: https://liushiliushi.github.io/learn2play-bench-website/