Towards a Deeper Understanding of Reasoning in LLMs
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This paper investigates whether LLMs can adapt and reason in dynamic environments, moving beyond static benchmarks. Using the SmartPlay benchmark—a suite of four interactive games that require diverse cognitive skills—the authors evaluate three prompting strategies: self-reflection, heuristic mutation (via an Oracle), and planning. They test these methods across models of varying size (Llama3-8B to Llama3.3-70B) and draw several conclusions on how model scale and prompting interact with task complexity. Key findings:
Model size dominates performance, especially on reactive and structured reasoning tasks. Larger models (e.g., Llama3.3-70B) significantly outperform smaller ones on tasks like Tower of Hanoi and Bandit, where fast exploitation or spatial planning is critical.
Advanced prompting helps smaller models more, particularly on complex tasks. For example, Llama3-8B with Reflection+Oracle surpasses Llama3.3-70B’s baseline on Rock-Paper-Scissors. However, these strategies introduce high variance and can lead to worse-than-baseline performance depending on the run.
Long prompts hurt smaller models on simple tasks. In Bandit, adding reflective reasoning decreases performance by distracting the model or prolonging exploration. This aligns with prior findings on prompt length and signal-to-noise ratio.
Prompting strategy gains depend on task type. Instruction following improves across all models, while long-text understanding benefits mid-sized models. In contrast, strategies show weak or negative impact on planning, reasoning, and spatial challenges for large models.
Dense reward shaping improves performance more reliably than prompting. In follow-up experiments, modifying sparse reward signals (especially in Hanoi and Messenger) led to more consistent gains than tweaking prompt strategies.
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