Latent Spatial Memory
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Paper summary
Video world models struggle to stay consistent over long horizons because explicit 3D memory usually requires an expensive pixel-space loop. Mirage instead stores scene information directly in diffusion latent space, using depth-guided back-projection and latent-space warping to maintain persistent spatial memory. The approach reports up to 10.57 times faster end-to-end generation and 55 times lower memory use than explicit 3D-memory baselines while improving long-horizon spatial consistency.