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DAIR.AI · Curated weekly since April 2023

AI Papers of the Week

Every paper worth reading in AI, hand-picked one week at a time.

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2023
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173 papers · Reinforcement LearningClear filters →
Harness-R1

Harness-R1

Agents accumulate interaction trajectories during deployment and then leave them unused, because their behavior stays fixed. Those trajectories can improve the harness that constructs context, mediates tools, validates actions, and recovers execution, and this work makes that editing a learned capability.

01Agents
Molt

Molt

Agentic RL research is constant algorithm modification, and in mainstream frameworks each change threads through layers of trainer, distributed backend, and rollout glue. NVIDIA's Molt is a PyTorch-native training framework built to make that cost small.

02Reinforcement Learning
Role Drift

Role Drift

End-to-end RL improves the accuracy of a multi-module LLM pipeline without constraining how the modules divide labor internally. Harvard and MIT name the resulting failure mode, Role Drift, where a module preserves or improves end-task performance while abandoning its assigned role through shortcuts that system-level evaluation cannot see. Two instances showed up. A decomposer meant to split a question into sub-questions for a separate solver instead plants the answer inside them, and a reader meant to answer from retrieved passages instead falls back on parametric memory. Hold the decomposer to its role and 86% of the apparent RL gain disappears. Role Anchor, the proposed regularizer, preserves how the role prompt shifts a module's next-token predictions relative to a neutral prompt, and gradient analysis suggests it reduces alignment with the drift direction rather than simply suppressing learning.

03Reinforcement Learning
The Self-Speculating Agent

The Self-Speculating Agent

Agents spend a large share of wall-clock time waiting on tool results. Speculation hides that latency by predicting and pre-executing the next call, but external draft models and cached traces model a different policy, so they miss too often to help. UC Santa Barbara and LinkedIn identify this speculator-agent gap and unify both roles in one model. It runs in agent mode to solve the task and in speculator mode to predict its next tool call from a partial trajectory, fully reusing the prefix KV cache. Joint agent-speculator reinforcement learning derives speculation targets from the agent's own rollouts and alternates updates between the two modes. Next tool-call Hit@1 rises from 44.1 to 61.2 for Qwen3-4B and from 48.9 to 66.3 for Qwen3.5-4B, with agent task success preserved.

04Agents
GFlowRL

GFlowRL

Reward-maximizing RL tends to collapse large reasoning models onto a single dominant mode, and GFlowNet-style training is appealing because it matches reward distributions and keeps diverse reasoning paths. GFlowRL scales this to modern post-training by replacing the hard-to-learn partition function with an in-batch Monte Carlo estimate computed from the rollout group the pipeline already produces. It is the first GFlowNet-style RL algorithm to train stably across both dense and sparse architectures, reaching a 2048 Codeforces rating at 14B and outperforming prior methods on math, code, and adversarial red-teaming benchmarks like AdvBench and HarmBench.

05Reinforcement Learning
RLVR Meets Human Likeness

RLVR Meets Human Likeness

RL with verifiable rewards only optimizes what you can objectively score, so style, structure, and diversity quietly collapse and reward hacking creeps in. This MIT work adds an adversarial discriminator trained on human demonstrations as a learned proxy for the human output distribution, and the generator maximizes both task accuracy and that human-likeness signal. Across bug fixing, story generation, and a reward-hacking benchmark, it preserves RLVR's accuracy gains while restoring the fuzzy properties it usually destroys, with misbehavior nearly disappearing.

06Reinforcement Learning
Red Queen Gödel Machine

Red Queen Gödel Machine

Self-improving agents are only as strong as the evaluator scoring them, and most systems freeze that evaluator in place, so improvement stalls the moment the judge stops getting harder. The Red Queen Gödel Machine makes the evaluator part of the search itself, letting agents and the criteria that judge them co-evolve. --- ---

07Agents
The Verification Horizon

The Verification Horizon

Reinforcement learning for coding agents lives or dies on the reward signal, and this Qwen work argues there is no silver bullet. As policy capability grows, any fixed reward function eventually gets gamed, so verification has to co-evolve with the generator it scores. ---

08Reinforcement Learning
RLMF

RLMF

LLMs routinely hallucinate with high confidence, miss their own knowledge boundaries, and misreport uncertainty, and most fixes bolt calibration on from the outside. RLMF, a Google and Yale collaboration, instead turns the model’s own metacognition into the training signal. ---

09Reinforcement Learning
A Pinch of Human Data

A Pinch of Human Data

Self-play reinforcement learning can train driving policies with no human data at all, swapping expensive human demonstrations for cheap large-scale simulation. The catch is that pure self-play tends to discover effective but alien driving conventions that real people cannot work with, and the usual fixes lean on brittle reward engineering and domain randomization.

10Reinforcement Learning
From Trainee to Trainer

From Trainee to Trainer

Who should design the training environment for an RL agent, the practitioner or the policy itself? RL pipelines for LLMs usually rely on manually redesigned environments between stages, with practitioners guessing which configuration will best improve the current policy. This paper hands that job to the model, proposing an LLM-as-Environment-Engineer framework where the policy diagnoses its own weaknesses and proposes the next environment to train on.

11Reinforcement Learning
Back on Track

Back on Track

Diffusion large language models generate text in a way that does not fit cleanly into the reinforcement learning recipes built for autoregressive models, and training them to reason exposes two specific problems. Rewards are sparse, so a single terminal reward fails to guide intermediate generation steps, and policy updates sometimes drift toward unnatural trajectories rather than authentic generation paths. This paper proposes Process Aligned Policy Optimization to fix both.

12Reinforcement Learning
Beyond Scalar Rewards

Beyond Scalar Rewards

Reward models usually compress a judgment into a single scalar, but this paper argues human preferences are better captured as score distributions, and proposes Z-Reward, which internalizes reasoning into a predicted distribution before scoring. A large vision-language teacher does the reasoning-heavy judgment and is distilled into a compact student for efficient deployment, with the 27B teacher reaching 89.6% human-preference accuracy and the 9B student nearly matching it at 88.6%. Used as a reinforcement learning signal, it delivers a 41.3% net preference improvement over a supervised baseline, beating GRPO and other reward methods.

13Reinforcement Learning
Reusable Context Engineering

Reusable Context Engineering

Context bloat quietly kills long-horizon runs, and the usual fixes are baked into an agent's own prompt or weights, so they do not transfer. AdaCoM takes a different route: it trains a separate external model to manage the context of a frozen agent through flexible modification actions, optimized end-to-end with reinforcement learning. The agent never changes; only the context flowing into it does.

14Memory
State-Externalizing Harnesses

State-Externalizing Harnesses

Harness-1 is a 20B search agent trained with reinforcement learning inside a stateful harness that offloads routine bookkeeping to the environment. The argument is that search agents are usually trained as policies over a growing transcript, forcing RL to optimize both genuine search decisions and recoverable state like which evidence is useful or which claims are checked. Harness-1 moves that state out of the policy and into an environment-side working memory of candidate pools, an importance-tagged curated set, compact evidence links, and verification records. The 20B agent reaches an average curated recall of 0.730 across eight retrieval benchmarks, beating open-source baselines by 11.4 points and matching or outperforming much larger frontier searchers, with stronger generalization on unseen domains.

15Agents
General-Agent

General-Agent

Prime Intellect's General-Agent is a fully synthetic reinforcement learning environment whose task corpus self-evolves and grows harder over time. The release ships with 4,504 tool-use tasks across 1,040 domains and 8,159 unique tools. Synthetic task creation is formulated as a two-player game between a Synthesizer that proposes new task families and a Solver that runs rollouts to measure pass rates. Tasks whose pass rate falls inside a calibrated difficulty band are accepted into the corpus, and hard tiers seed the next round of extensions. The framing turns RL environment creation, historically a major bottleneck, into an automated agentic search problem in its own right.

16Reinforcement Learning
HeavySkill

HeavySkill

One of the cleaner takes on agentic harness design released this year. The paper argues that what actually drives harness performance is not the orchestration code, but a single inner skill: parallel reasoning followed by deliberation. Internalize that pattern into the model and most of the surrounding scaffolding becomes optional. HeavySkill systematizes the idea as a two-stage pipeline you can run beneath any harness, then trains it as a learnable skill via RLVR. The result is a harness win that looks more like a model win.

17Reasoning
Conductor

Conductor

Sakana AI's ICLR 2026 paper introduces a 7B Conductor model that hits SOTA on GPQA-Diamond and LiveCodeBench by orchestrating other LLMs instead of solving problems itself. The Conductor is trained with RL to do two things simultaneously: design communication topologies between worker agents (open or closed source) and prompt-engineer focused instructions to each worker so it leverages individual strengths. The orchestrator becomes a learnable policy, not a wrapper around one.

18Agents
Horizon Generalization

Horizon Generalization

Microsoft Research runs a controlled study where the only variable is task horizon length. Same decision rules, same reasoning structure, different sequence length to the goal. The main finding: horizon alone is a training bottleneck. As goal distance grows, exploration explodes combinatorially and credit assignment gets ambiguous. Models that learn cleanly on short horizons fall apart on long ones, even when the underlying reasoning is identical. The fix is not more compute, it is horizon reduction.

19Reinforcement Learning
AgenticQwen-30B-A3B

AgenticQwen-30B-A3B

Alibaba shows that a 30B MoE model with only 3B active parameters can match Qwen3-235B on real tool-use workloads. AgenticQwen-30B-A3B scores 50.2 average on TAU-2 plus BFCL-V4 Multi-Turn, while AgenticQwen-8B scores 47.4. Both more than double their vanilla Qwen baselines and close most of the gap to a 235B model. The recipe is built around two reinforcement learning flywheels that run in parallel, with simulated users actively trying to mislead the agent.

20Agents
Co-evolving Decisions and Skills

Co-evolving Decisions and Skills

Long-horizon agents fail in two ways: the decision-maker cannot decompose well, or the skill library goes stale. This paper introduces a co-evolution framework where an LLM decision agent and a dynamic skill bank improve each other through iterative refinement. The decision agent picks and chains skills, performance feedback updates both the policy and the skills, and new skills emerge by generalizing successful sequences instead of being hand-coded upfront. Most long-horizon agent stacks treat skills and decision-making as separate optimization problems, which is why they plateau. Co-evolution gives you adaptive planning and a growing library of reusable behaviors from a single loop, which is what you actually want when task structure is not predetermined: robotics, game agents, and complex planning.

21Agents
Self-Generated World Knowledge

Self-Generated World Knowledge

How far are we from agents that can self-generate world knowledge? This paper proposes an outcome-based reward that measures how much an agent's self-generated world knowledge actually improves its task success rate, then trains with that signal and removes the external guidance at inference. The result is a 14B model that surpasses Gemini-2.5-Flash on web navigation and gains +20% on WebVoyager and WebWalker benchmarks.

22Agents
Memory Intelligence Agent (MIA)

Memory Intelligence Agent (MIA)

Most memory-augmented research agents treat memory as a static retrieval store, leading to inefficient evolution and rising storage costs. MIA introduces a Manager-Planner-Executor architecture where a Memory Manager maintains compressed search trajectories, a Planner generates strategies, and an Executor searches and analyzes information. The framework boosts GPT-5.4 by up to 9% on LiveVQA through bidirectional memory conversion.

23Memory
Scaling Coding Agents via Atomic Skills

Scaling Coding Agents via Atomic Skills

Most coding agents train end-to-end on full tasks like resolving GitHub issues, leading to task-specific overfitting that limits generalization. This paper proposes a different approach: identifying five atomic coding skills (code localization, code editing, unit-test generation, issue reproduction, and code review) and training agents through joint reinforcement learning over these foundational competencies.

24Code
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